An RPG campaign for your real life

Close your tasks. Play the campaign.

Every quest you close is a step across a dark kingdom: camps, crossroads, bosses. A companion grows with you. Missed days never take your XP away — you just keep walking.

Start free

Six reasons to start today

Your tasks move the story

Closed quests lead your hero across a living map: Traveler Camp, Old Bridge, Quiet Valley, Natkari Castle. Events with choices and bosses wait at every stop.

A companion who cheers your wins

Pick a color and a name. Every closed quest and ritual lifts its mood. Overdue tasks make it sad, but it never leaves and never takes your progress away.

Bring a friend and race each other

Form a party and run your maps side by side: each of you closes your next three stops. Whoever gets there first leads the stretch. Your own story stays yours.

The Chronicler turns your day into a legend

One tap turns the quests you closed into a hero diary entry or a short work report. The Chronicler writes in your interface language.

Habits without guilt

Rituals are daily and weekly habits with streaks. Vows count clean days for whatever you are giving up. Streaks pay out XP and coins.

The dwarf’s shop: themes, frames, boosters

You earn coins and gems with quests and rituals. Spend them at the dwarf: interface themes, avatar frames, titles, effects and XP boosters.

Also in the arsenal

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